
Planet Farm Station
By AUT_WBK
Space resource management web game. Collect metals, supplies, and star crystals to craft tools and launch spacecraft for combat. Focus on menu-based clicking and waiting for results.
Planet Farm Station is a web-based resource management game with a space theme. The core gameplay involves collecting metals, supplies, and star crystals, then using them to develop tools or launch spacecraft for combat. The interface uses pixel art with separate menu buttons for each function. Early gameplay focuses on examining available items, deciding how to use them, and waiting for tools or spacecraft to complete their tasks.
Harvest with tools and energy
Initial tools are categorized by the resources they produce, featuring individual collection buttons and a harvest-all function. Harvesting consumes shared energy, and tools have a cooldown before being used again. Energy regenerates gradually over time, creating gameplay rhythms where players must pause to decide which resource to collect next.
The items shown in the image are from a period with a welcome bonus and crystal star event. These numbers therefore cannot represent the normal production rate. For those who like to plan cost-effectiveness, this point is important, as the accumulation speed during the initial period may differ from after the bonus ends.

Develop tools to collect more items.
Resources collected can be used as costs for tool upgrades. Upgrading the laser saw early increases yield and durability. The details screen displays the next stage's results and costs in one place, helping you decide what to collect additionally. Additionally, there is a durability value and repair options to manage while developing tools.

Combat ships add objectives for resource accumulation.
The combat spacecraft system uses resources to send spacecraft to dungeons, displaying spacecraft strength and travel time before awaiting combat results. The first tested dungeon follows a send-spacecraft-then-check-results-via-menu format. Upon victory, rewards are granted and the next dungeon is unlocked, allowing farm items to be reused for both tools and advancing through dungeons.

Suitable for collectors who enjoy gradually upgrading their items.
The point that makes the early game easy to continue is the menu, which clearly shows yields, costs, and the next goal, making it quite straightforward. It suits those who like to gradually increase resource numbers and then develop items in the game. At the same time, energy, cooldown, and durability are limitations that need to be monitored. Those who dislike repeatedly collecting items or waiting periods should know this play style before starting.
The game's entry screen states that it is free to play and involves no real money, requiring membership registration or login before playing. This opinion is based on early gameplay, from resource collection to the first combat spacecraft dungeon.
AUT_WBK game sender · Enter the game · Screenshot from a test play by GameSlash on October 10, 2026
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