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Mirror

By Mirror

Open-source networking for Unity using NetworkBehaviour, RPC, and selectable transports. Use case: Build co-op client/server games and integrate transport with game distribution channels.

Use Case Developing a co-op client/server game and integrating transport with game distribution channels.

Evidence Developer README links to multiple named games whose developers report using Mirror; serves as a project showcase, not an independent benchmark.

Limitations Requires maintenance of authority and anti-cheat; transport/community integration may have differing maintenance and platform constraints.

Evidence Level: Verified real-world usage cases with traceable origins — not a quality score or user review.

References Mirror README https://github.com/MirrorNetworking/Mirror/blob/master/README.md?plain=1 README includes showcase games such as Nuclear Option and Super Raft Boat Together with KCP/WebSockets transport.

Checked documentation on 2026-10-09; not all tools tested with actual projects.

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