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A sword-equipped character in the inner palace courtyard, with the Krabi-Krabong slot selected and an objective 36 metres away
RPG

Ayutthaya 1686

By lOMA

Follow Khun Phiphit's directions through the palace gate and explore a 3D Ayutthaya setting, with dialogue, a minimap, quest-distance tracking and weapon selection.

Red-and-gold palace roofs, white walls and a gateway into an inner courtyard welcome players to Ayutthaya 1686. LOMA's three-dimensional adventure uses Ayutthaya during King Narai's era as a setting for exploration. Its third-person perspective keeps both the character and the surrounding architecture in view, while conversations inside the palace grounds provide reasons to move from one place to the next.

The character outside the palace wall and gate in Ayutthaya 1686, with a minimap and NPC marker
Gameplay screenshot by GameSlash — Ayutthaya 1686 / LOMA — The palace exterior introduces the route into the grounds.

Speak to Khun Phiphit and follow the route into the palace

Approaching Khun Phiphit and pressing E opens a conversation with a response choice. The exchange leads to an objective beyond the palace gate, toward the throne-hall steps. This gives the NPC a practical role in the journey: connecting the area outside the palace with a destination inside, rather than simply decorating the scene.

Khun Phiphit's dialogue directs the player through the palace gate toward the throne-hall steps
Gameplay screenshot by GameSlash — Ayutthaya 1686 / LOMA — An NPC conversation gives the journey a destination.

The quest tracker shows the distance to the destination and updates as the character moves, while the minimap provides another reference for direction. Beyond the gate, buildings and paths help orient the player within the courtyard. Keeping the objective visible makes it possible to explore the surroundings while following the story, instead of relying on dialogue alone to remember the route.

From exploring the grounds to equipping a sword

The bar along the bottom shows equipment slots and shortcuts. Pressing 2 selects Krabi-Krabong and equips a visible sword. The weapon on the character and the highlighted slot connect the input to a clear on-screen change, with health, the minimap and the quest objective still available during movement.

A sword-equipped character in the inner palace courtyard, with the Krabi-Krabong slot selected and an objective 36 metres away
Gameplay screenshot by GameSlash — Ayutthaya 1686 / LOMA — The inner courtyard connects exploration, equipment and the quest tracker.

The opening's appeal lies in connecting movement, NPC conversations and a destination into one continuous route. The palace is more than a backdrop: its gate and courtyard form part of the journey. For players interested in a Thai setting and a three-dimensional space to explore, the opening objective provides a readable path into the adventure.

Play Ayutthaya 1686 on the creator's website

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