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Testing and debugging

Sentry

By Sentry

Track game crashes and errors with stack traces and context; Unreal SDK provides MCP paths for agents to configure and debug. Use case: trace bugs in player packaged builds and link errors back to code and assets.

Use Case Following bugs that occur in a player's packaged build, then linking the error back to the code and assets.

Evidence MCP evidence is a demo of Sentry itself, not a production customer; there are packaged build steps and a traceable stack trace readout.

Limitations Unreal MCP is still experimental and lacks connectivity after editor restart; symbol upload must be configured and personal data filtered in events.

Evidence Level: Products or documents are verifiable; there are still limitations in usage evidence — not a quality score or user review.

References Sentry for Game Developers https://sentry.io/solutions/game-developers/ Supports crash reporting workflow for games. Unreal MCP now speaks Sentry https://blog.sentry.io/unreal-mcp-sentry/ Tested Sentry Tower and traced a crash to an unbound projectile Blueprint; Unreal MCP is still experimental.

Documents checked on 2026-10-09; not all tools tested with real projects.

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