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Game design and balancing

Machinations

By Machinations

Simulate game economies and progression with diagrams to compare scenarios before coding or adjusting a live game. Use case: Check currency sources, sinks, and XP for paying and non-paying players against your balance goals.

Use Case Check currency sources, sinks, and XP for paying and non-paying players against the intended balance goals.

Evidence Includes team names and real game economy challenges, with outcome explanations by the provider; not an independent ROI endorsement.

Limitations Simulation results depend on assumptions and player data; used to aid decision-making but still requires playtesting and real telemetry verification.

Evidence Level: Documented use cases with traceable origins—not a quality score or user review.

References Balancing Bullet League https://machinations.io/articles/balancing-solved Funday Factory simulated meta-economy to adjust progression gaps between two player groups. Machinations Customer Stories https://machinations.io/articles/category/customer-stories Includes a Wooga case balancing June's Journey.

Checked on 2026-10-09; not all tools tested with live projects.

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