HacknPlan
By HacknPlan
A game team management system organized by discipline, linking game design models to tasks and milestones. Use case: Plan vertical slices and track programming, art, and audio work to visualize dependencies.
Use Case Plan vertical slices and track programming, art, and audio work to visualize dependencies.
Evidence of Use The provider lists shipped games that the team uses for production management; internal studio data was not verified.
Limitations Features and workspace ownership vary by plan; exports and seat counts must be verified before migrating an entire team.
Evidence Level: Real-world use cases with traceable origins—not a quality score or user review.
References Setting up a project https://www.hacknplan.com/docs/projects/setting-up-a-project Explains boards, design elements, discipline categories, and project templates.
HacknPlan Project Showcase https://hacknplan.com/showcase Lists shipped games including Blasphemous, Spiritfarer, and Cultist Simulator.
Documents dated 2026-10-09; not all tools were tested with real projects.