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Agones

By Agones

Open-source system for allocating, running, and scaling dedicated game servers on Kubernetes. Use case: Supports multiplayer games with multiple rooms and dynamic server scaling based on player count.

Use Case Supports multiplayer games with multiple rooms and requires starting/stopping servers based on player count.

Evidence Has documentation and real projects; found reports of production use in 2019 but without specifying game names, so not considered strong evidence for per-game usage.

Limitations Suitable when DevOps/Kubernetes capabilities exist; not the lightest initial option for small friend-group games.

Evidence Level: Product or documentation is verifiable, but usage evidence is limited — not a quality score or user review.

References Agones Documentation https://agones.dev/site/docs/ Includes development documentation and dedicated game server hosting. Announcing Agones 1.0.0 https://stable.agones.dev/site/blog/2019/09/25/announcing-agones-1.0.0/ Reports production use in 2019, but the article does not name the games.

Checked documentation on 2026-10-09; not all tools tested with real projects.

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