Online systems and backends
Gaffer On Games: Snapshot Interpolation
By Glenn Fiedler
Understand snapshot interpolation and its bandwidth-versus-display-delay tradeoff.

Use it for: Understanding remote-object motion in multiplayer games.
Start: 1) Send position/orientation and snapshot sequence numbers. 2) Keep an interpolation buffer. 3) Render between delayed snapshots instead of immediately showing the newest one.

Try checking: Compare jitter/loss behavior while measuring both smoothness and display delay. Do not copy the example’s buffer delay as a universal setting.
Limits: Buffering adds latency and snapshots consume bandwidth. This is a model, not a complete prediction, authority or anti-cheat system.
Source: Author’s guide