Video to Game
By Lovis Odin
A coding-agent skill that connects video references, fal-generated assets and playtests to build Three.js browser games.
Video to Game is Lovis Odin's coding-agent skill for using a video reference to define the visuals and core mechanic of a Three.js browser game. It includes scripts for studying frames, generating assets through fal and comparing a game with its reference.
Read the documentation, choose an original concept and footage you may use, then install the skill in your coding agent. Prepare Python 3.9+, ffmpeg, Node 18+, the recorder dependency and a fal key. Review comparison frames and recorded tests before using the result.
This is not a game engine or an automatic Godot, Unity or Unreal exporter. External generation can incur charges and output needs review. The MIT software license does not replace generation-service terms or rights to source footage. GameSlash has reviewed the documentation, not reproduced the complete pipeline.