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Inkling 2 Small Debuts With Procedural Three.js City Game and Visual AI Coding Demos

By GameSlash

Thinking Machines introduced Inkling 2 Small on November 5 and demonstrated a code-generated Three.js city simulator, a floor-plan walkthrough and Blender scene revisions. Access is through Tinker; weights are not yet open.

Inkling 2 SmallThinking Machines LabThree.jsAI Coding AgentsGame Prototyping

Thinking Machines Lab introduced Inkling 2 Small on November 5, 2026, and released it for immediate use on Tinker Playground as well as Tinker fine-tuning and sampling. Unlike a generic coding benchmark announcement, the developer showed an AI-built Three.js city-simulation game and a Blender scene, illustrating a workflow in which an agent codes interactive worlds, observes visual output and iterates. The source is the lab's official release.

Video preview of the Three.js city simulator created by Inkling 2 Small with procedurally generated buildings, vehicles and textures
Official demo video preview: Video preview of the Three.js city simulator created by Inkling 2 Small with procedurally generated buildings, vehicles and textures

A city sim built with procedural Three.js, not pre-made assets

In the lab's example, Inkling 2 Small writes a full city simulator in Three.js. According to the developer, buildings, textures and cars are generated procedurally without pre-made art assets. The demo lets a player grow a city from a single road while managing electricity, budgets and emergencies. This is a specific capability demonstration, not evidence that the model can automatically publish commercial games without human testing.

For a solo creator, the practical idea is to ask an agent to build a small interactive test with geometry and rules in code first, then use screenshots and feedback to adjust how the system behaves. Keeping the scene procedural can make rapid mechanical prototyping possible without sourcing individual assets up front. The company has not published a reproducible project repo alongside this demo, so the exact prompts and source code are not available for independent reproduction.

Official video still preview of an interactive floor-plan walkthrough generated by Inkling 2 Small from a map
Official demo video preview: Official video still preview of an interactive floor-plan walkthrough generated by Inkling 2 Small from a map

Visual feedback and 3D scene iteration

The release also showcases an interactive floor-plan walkthrough generated from a map, and a Blender sequence of origami cranes flying into a hand-drawn valley. The team says the Blender work was revised to improve elements including water and a chimney. For game makers, these are examples of refining camera, geometry and art direction from visual feedback, not a prebuilt 3D asset pack or a finished engine integration.

Official preview of a paper-and-ink valley with origami cranes built and iteratively refined in Blender by Inkling 2 Small
Official demo video preview: Official preview of a paper-and-ink valley with origami cranes built and iteratively refined in Blender by Inkling 2 Small

What is available now, and what is not

Inkling 2 Small is a mixture-of-experts model with 594 billion total parameters and 17 billion active parameters, according to the developer, and supports image input. As of the November 5 announcement, the model is accessible through Tinker with weights closed. Thinking Machines Lab said it intends to release the weights under Apache 2.0 the following week after safety testing; this is a future plan, not a completed open-weight release. See the official model announcement and Tinker Playground for current access. The visuals here are the developer's demos; GameSlash has not independently played the city simulation.

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