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OhMyGame beta 4.9 adds story export, scene timeline and agent undo controls

By GameSlash

OhMyGame's October 16 beta update extends interactive story editing, scene video/audio workflows, and per-turn undo, while noting installer and live-model test limitations.

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OhMyGame official banner describing its AI-assisted game studio
Image: WhiteTowerAI / OhMyGame — Official project artwork (Apache-2.0), not a new-release test capture

OhMyGame released beta 4.9 on October 16, 2026. The merged release PR #275 bundles editing and production changes, including per-turn Undo/Reapply, Git Changes, editable story exports and a scene-video timeline.

More than a code editor

The release notes list Doubao speech support, audio nodes on the creation canvas, plugin portability and composer improvements. OhMyGame is still a beta product that aims to keep design, art, video and playable builds in one agent-assisted workflow.

OhMyGame onboarding screenshot from its official project documentation
Image: WhiteTowerAI / OhMyGame — Official project artwork (Apache-2.0), not a new-release test capture

The maintainers report that dependency installation, builds, startup checks and most automated tests passed. Two existing local assertion failures remained in one test environment, and native Windows/macOS installer smoke tests plus live model/OAuth flows were not fully exercised. Those caveats matter more than claiming the entire product is production-validated.

This is a separate beta 4.9 release, not a re-announcement of the previously covered 4.4 update. See the earlier GameSlash beta 4.4 story for context.

Sources: Merged release PR #275 | official repository

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