Testing and debugging
Tracy Profiler
By wolfpld
Inspect traces and frame timing to investigate bottlenecks in instrumented game or engine builds.
Godot integration example: build the engine or export templates with Tracy support and use a matching viewer version. Press Connect before starting the game, then Stop after collecting a trace and inspect the frame timeline. Profiling release templates is more representative of the player build. This requires integration; it does not automatically expose every detail of an uninstrumented game.
Sources: https://docs.godotengine.org/en/4.6/engine_details/development/profiling/tracy.html