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Qirunava sect buildings within the city walls, in a creator screenshot
Strategy

Qirunava: Four Paths of Cultivation

By Noar Ask

A browser strategy game about building a cultivation sect, choosing a race, raising armies and working with allies to expand your territory.

Qirunava is a browser strategy game about running a cultivation sect, from resource fields and buildings to its army. Creator Noar Ask compares its play to Travian, with monster lairs, warfare between players and reinforcements sent to allies.

Qirunava sect buildings within the city walls, in a creator screenshot
Noar Ask / Qirunava · Creator screenshot of the sect and its buildings, not a GameSlash playtest

Choose a race for your strategy

The four races are Human, Demon, Flora and Beast. The official guide describes adaptable formations for Humans, offensive units for Demons, fast armies for Flora, and physical defence and resource carrying for Beasts. These differences affect troop selection, defending a city and reinforcing another settlement.

Build the city and prepare an army

Training soldiers costs resources and time. Units differ in attack, defence, speed and carrying capacity, so resource production and troop selection need to support the intended mission. Disciples form another progression system: train their skills, equip them and send them with armies or into dungeons.

Qirunava army-training screen showing troop types, resource costs and recruitment quantities
Noar Ask / Qirunava · Creator screenshot of troop recruitment and resource costs, not a battle result

Before playing

The game runs in desktop and mobile browsers. Its entry page requires signing in and accepting the terms before selecting a server. This introduction draws on creator screenshots and the official guide; we have not founded a sect or tested warfare ourselves.

Qirunava's official race, troop and disciple guide

Noar Ask's game introduction

This game is hosted on its creator’s website. gameslash collects information and links to help you discover games.

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