Back to games
The player's home and farm area, with characters and their Capmon companions
RPG

Capmon Master MMO

By Kariniverse Lab

Introducing a web-based Capmon-catching game from Kariniverse Lab: build auto-battle teams, try to catch companions in a minigame, and return home to farm. Based on the developer's information and images.

Capmon Master MMO by Kariniverse Lab combines monster collecting with a browser-based Idle MMORPG. Players form Capmon teams to explore and battle, then return to care for their companions, farm, and trade. The official website recommends playing in a desktop or mobile browser and offers 24 classes to support different team strategies.

Build a team with an advantage, then look for new companions

According to the website's system information, battle teams can include up to 6 Capmons and attack automatically. Choosing members to suit the opponent still matters, as the 18 types have strengths and weaknesses against one another. The preview shows team positions, health bars, and attack logs together on a vertical screen, letting players see both their characters and the battle results.

A Capmon team fighting in an oasis, with a damage log below
Battle preview and team positions · Image from the official Capmon Master MMO website by Kariniverse Lab

Battle preview and team positions · Image credit: Kariniverse Lab · View original

Catching a new companion involves a minigame in which players stop a moving needle on a target and choose capsules with different capture bonuses. After capture, companions have a Growth Rate, or GR, can level up, and can receive gifts to increase their bond. The developer's collection guide for the testing period lists 54 species, giving players both collection goals and choices for their teams.

The Capmon capture screen shows four capsule tiers and a timing bar for stopping the needle on a target
Capmon capture minigame and capsule options · Image from the official Capmon Master MMO website by Kariniverse Lab

Capmon capture minigame and capsule options · Image credit: Kariniverse Lab · View original

Return home to farm and process produce

The home and farm form another side of the game. The website says players can grow crops, raise animals, hatch eggs, and have Capmons help with work. Produce can be processed, cooked, or traded. The home preview shows planting areas and work teams separately from the Build, Process, Storage, and Capmon menus, giving farming fans a look at activities between monster hunts.

The home and farm area, with a harvesting team and Build, Process, Storage, and Capmon menus
The player's home and farm · Image from the official Capmon Master MMO website by Kariniverse Lab

The player's home and farm · Image credit: Kariniverse Lab · View original

For players who want to vary their activities, the developer also describes Tower Defense-style dimensional portal defense, world boss hunts, a player marketplace, and guilds. Auto mode includes choices about which Capmons to capture or release. One aspect to watch is the role of Capmons across these activities, from collecting companions to producing goods at home.

This introduction is based on game information and images published by the developer on the official website, checked on 11 October 2026 (2569 B.E.). We have not played the game to assess smoothness, balance, or every system's functionality. Details may change during the testing period.

Sources: Official website and game system images · Introductory post by Np Karin

This game is hosted on its creator’s website. gameslash collects information and links to help you discover games.

View source