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Photon Fusion

By Photon Fusion

Unity multiplayer SDK with prediction, offering shared, client-host, and dedicated server options, including gameplay examples. Use case: co-op or online racing games requiring physics synchronization and latency handling.

Use Case Developing a co-op or online racing game that requires syncing physics and handling latency.

Evidence Samples are available with gameplay and documentation to follow; the sources checked in this review do not yet verify a production title specifically using Fusion.

Limitations Topology must be selected appropriately; CCU/hosting has service conditions, and dedicated server hardware requires planning for costs.

Evidence Level: Products or documents are verifiable; there are limitations regarding usage evidence — not a quality score or user reviews.

References Photon Multiplayer Samples https://www.photonengine.com/samples Fusion Karts and Fusion Impostor have racing and social deduction samples. Fusion Golf https://doc.photonengine.com/fusion/v2/game-samples/fusion-golf Physics samples use server authoritative and client prediction.

Checked on 2026-10-09; not all tools were tested with a real project.

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