
Doctor Dice
By Tor Dilokkhamaruk
Match dice to prescriptions before patients deteriorate, then bank the points or risk doubling them in an emergency-room strategy demo.
Doctor Dice turns an emergency room into a dice-management puzzle. Each bed has symbols to fill before its patient deteriorates, while every shift has a limited number of turns. The challenge is deciding which dice to assign, when to reroll and which bed to complete first.

Match the dice without finishing everything in one turn
Drag dice from the tray onto matching prescription slots. Reroll changes dice that have not been assigned to a bed. The opening morning shift presents two patients: one needs three saline symbols, while the other needs three care symbols.
Filled slots persist between turns, giving you room to plan ahead. In the opening play session, an assigned care die stayed in place for the next turn, when two more completed that bed. The deterioration countdown also decreased, so spreading dice across multiple beds means watching how much time each patient has left.

Bank the points or take another risk
Completing a prescription shows a score preview before ending the turn. The treated bed in this session was worth 63 points. The next choice offered banking those points or pushing for double, with a displayed one-in-six skull risk. Banking raised the score to 63 toward a target of 630, with four of six turns remaining.
A new patient replaced the treated one, requiring two bandage symbols and one antibiotic symbol. The other bed retained its previously assigned saline. The next decision therefore combines a fresh prescription with unfinished work, rather than simply chasing the largest roll.

A demo for players who enjoy planning around dice
The opening appeal of Doctor Dice lies in reading each bed’s needs and making the rolled dice count within the remaining turns. Turn events and multiplier conditions add information to consider. It suits players who enjoy turn-based planning and risk decisions more than fast reactions.
The demo runs in a browser without account registration. Creator Tor Dilokkhamaruk says Claude and Codex assisted development and describes the game as a roguelike mixed with deck building in an emergency-room setting.
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