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The opening moon-impact news and first choices in 365 Days Before the World Ends
Simulation

365 Days Before the World Ends

By ณัฐวัฒน์ บุญมี

Choose how to spend the remaining days before a moon impact, balancing money, supplies, health and relationships through events that cost time.

365 Days Before the World Ends turns an end-of-the-world question into a choice-driven life game. The moon is on a collision course with Earth, and each event asks how to spend the time left. Decisions affect more than the story: they change money, health, energy, supplies and relationships.

The opening moon-impact news and first choices in 365 Days Before the World Ends
Gameplay screenshot captured by GameSlash — 365 Days Before the World Ends

Every choice costs time as well as resources

The screen places a pixel-art scene on the left and an event with possible answers on the right. Icons under each answer show resource effects and the number of days it takes. Some choices display a risk percentage, while unaffordable options are disabled, allowing you to read the cost before deciding.

Choosing to stock up during the opening event advanced the game from day one to day seven. Food and water increased, while money decreased alongside expenses over the elapsed period. Preparation has a price, and the countdown does not wait for everything to be ready.

A day-seven black-market event with choices and resource requirements in 365 Days Before the World Ends
Gameplay screenshot captured by GameSlash — 365 Days Before the World Ends

Companions influence the next part of the story

The day-seven black-market event offered buying goods, reporting the seller and asking the companion Pla to help earn money. Asking Pla increased money and the relationship bond while advancing another five days. Supplies were consumed along the way, tying the immediate choice to everyday needs.

By day twelve, the nighttime market had changed to a daytime park and a new event involved Pla. The countdown showed 354 days remaining. Its answers again affected health, mood, energy and relationships, mixing resource management with smaller moments between companions.

A companion event in the park on day twelve of 365 Days Before the World Ends
Gameplay screenshot captured by GameSlash — 365 Days Before the World Ends

For players who enjoy weighing the trade-offs

The game gives you room to consider what each answer is worth rather than demanding fast responses. Market and park scenes change with the time of day and reinforce the written events. It suits players who enjoy branching choices and longer-term resource planning.

Creator ณัฐวัฒน์ บุญมี offers the game free in a browser and continues developing it while inviting playtest feedback. The supplied update introduces additional disaster events and collectible cards.

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