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Combat against a group of enemies in Draevik, with damage numbers and the skill bar
RPG

Project Draevik

By Ton Kittipat Suphapol

An alpha ARPG about loot and character builds using classes, skills, elements and status effects, advertised for PC browser testing.

Project Draevik is an alpha ARPG built around fighting, farming equipment and assembling character builds. The developer’s 11 October 2026 announcement offers free testing through a PC browser, with a PC game as the longer-term direction. Mobile is not supported in this test.

Combat against a group of enemies in Draevik, with damage numbers and the skill bar
Combat against a group of enemies, with damage numbers and the skill bar · Image from Ton Kittipat Suphapol's post.

Classes are the starting point

The creator’s image shows ten options: Vanguard, Ranger, Arcanist, Warden, Reaver, Trickster, Binder, Wildborn, Demonbound and Lightbound. The public wiki repeats these names and groups them around STR, DEX or INT. Its class overview lists further specializations, including Ravager, Bulwark and Bloodforged for Vanguard, and Deadeye, Windstalker and Trapper for Ranger.

Draevik class-selection screen
Ten classes on the creator’s character-selection screen · Image credit: Ton Kittipat Suphapol.

The announced build systems combine classes and skills with elements and status effects. The public wiki also separates weapons, support skills, the passive tree, unique items, campaign information and builds into their own sections. It identifies itself as an unofficial community wiki generated from game files, with draft numbers that can change between builds. These pages are useful for comparing build ingredients rather than treating an alpha balance value as permanent.

The Draevik skill panel and gem sockets while the character is in the game world
The skill panel and gem sockets alongside the game world · Image from Ton Kittipat Suphapol's post.

Who the test is for

Draevik’s focus suits players who enjoy comparing classes and planning loot-driven builds. It is also an early testing project: the developer specifically asks for feedback on combat, enjoyment, performance and bugs, and warns that systems may be incomplete or change.

The browser test needs WebGL2. The inspected browser displayed a missing-WebGL2 notice before the game could run, while the wiki remained accessible. Browser testing does not require a separate game installation, according to the announcement.

Source: Ton Kittipat Suphapol · original post · Alpha Test announcement

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