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FINAL TALE's character attacking a Training Dummy in the Rift
RPG

FINAL TALE

By Bom Kuntiwong

A browser action RPG built around active and passive skill cards, pack opening and equipment enhancement before testing combinations in the Rift.

FINAL TALE is a browser action RPG in which selected skills define a build rather than a fixed class. Opening skill packs and arranging active and passive slots are central to preparing for combat.

FINAL TALE's town with card, enhancement and equipped skill interfaces
Gameplay captured by GameSlash · Bom Kuntiwong / FINAL TALE

Build a skill set

Active and passive packs are opened with in-game gold. Cards then fill slots that define the character's abilities. The tutorial introduces five equipped slots and enhancement using duplicate cards plus gold. Check the displayed cost and success rate before each upgrade rather than assuming every tier guarantees success.

A skill deals 288 damage to the Training Dummy while cooldown timers are visible
Gameplay captured by GameSlash · Bom Kuntiwong / FINAL TALE

Test combinations in the Rift

After preparing in town, players can enter the Rift and try skills against a Training Dummy. The interface displays MP and individual skill cooldowns, making it easier to observe a loadout's timing. Hitting a training target does not establish that the same build can clear every monster or boss.

Test version

The creator is running a browser test and continues to refine performance and onboarding. Announced plans for other platforms do not establish that those versions are already available.

Signing in is required. The game states that it does not use real money; this is a statement from its interface, not a comprehensive transaction audit. The creator describes solo and party play, but party systems have not been verified through play.

This game is hosted on its creator’s website. gameslash collects information and links to help you discover games.

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