
Gemfall Saga
By Karn Kittipod
A side-scrolling ARPG built around classes, skill gems, loot and crafting, announced in a browser test version.
Gemfall Saga is a side-scrolling dark-fantasy ARPG. After a village burns down, a survivor carries a mysterious blood-red gem into a journey of monster hunting and loot collecting. Its developer cites a fondness for 2D games and Path of Exile as inspiration.

Prologue combat uses A/D to move, Space to jump, Shift to roll and J to attack. Key 1 activates Shadow Thrust, which was used to defeat enemies and advance through earlier tutorial steps. The gem panel exposes skills, Support slots and inventory, placing action controls alongside build-management tools from the opening section.
Classes and skill gems
The introduction lists warrior, archer, mage and shadow assassin classes, each with three advanced paths for 12 in total. Pairing Skill Gems with Support Gems changes how skills work, including totems, traps and repeated activations. A passive tree adds further build choices.
Equipment includes randomized stats and unique items, with crafting and upgrades. The post also describes bosses, endgame dimensional rifts, cloud saves, player trading and leaderboards.
A test version for desktop and mobile
The October 11, 2026 post at 16:09 (UTC+7) describes a test version after six days of development. It advertises free browser play without installation, Thai and English support, and touch controls with an auto mode on mobile. The developer warns of bugs and systems that still need work.
This check covered the prologue in an offline save using the tutorial’s preset high-level character. Campaign progression, endgame systems, cloud saves, trading and online rankings were not verified.
Link from the announcement: Play / download
Source: Post by Karn Kittipod
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