
HOME RUSH
By Jinda Jangphan
Race across a board to reach the opponent's home. Move or place an obstacle within each 15-second turn, with bot stages and private rooms for friends.
Move one square closer to the opponent's home, or spend this turn putting a wall in their way? Jinda Jangphan's HOME RUSH builds its board-game contest around that choice. Each 15-second turn allows one move or one placed item; reaching the opposing home first wins.

Trade movement for a well-timed obstacle
The official rules allow movement up, down, left and right. Walls sit on the lines between squares, while traps can remain hidden from the opponent. Blocking costs you a movement opportunity, and walls cannot remove every route to the target home.
In a brief first-stage Rookie Bot test on 30 October, we moved the red character up one square and saw the bot respond. The screenshot shows both homes, the turn countdown and movement and placement controls. This sampled the opening against a bot, not online competition or the full campaign.
Practise with bots, then invite friends
The current site lists a 75-stage campaign, private rooms for friends, online matches and a three-player cooperative dungeon. The game runs in a browser without an app download. Bot stages offer a starting point for learning the movement and placement choices.
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