
MEKARA
By ไม่ระบุชื่อผู้พัฒนา
A turn-based shooting game where you judge firing angle, power and wind, with terrain that can be blasted into craters. Aim Test lets you try Cat Core, weapons and skills before exploring the other modes.
MEKARA is a turn-based shooter where Mech robots battle on uneven terrain. Players must calculate angles and force so that bullets curve to reach targets. Meanwhile, the area where bullets land can be destroyed into craters. This review covers playing Cat Core in Practice mode as an Aim Test.
Practice shooting with on-screen values to compare.
Aim Test allows shooting 10 times with a Shots and Hits counter. The Cat Core robot starts on the opposite side of the target. The terrain is uneven with floating platforms above the target side. The shooting angle is displayed in degrees at the bottom left, while the shooting force has a gauge at the bottom. Holding and releasing Space fires the shot. Separating these two values allows adjusting the shot step by step, such as keeping the same angle while reducing shooting force when the bullet overshoots the target.
At the top, there are numbers and wind direction indicators to observe simultaneously. In the practice round I tried, the wind was blowing to the right at level 6, so there is information to cross-reference with the angle and force before firing. The control commands along the bottom have relatively small text compared to the weapon buttons; new players should read them all thoroughly before starting to charge and fire.

The field changes according to the bullets.
The first shot missed its target and struck the upper island, leaving a visible dent for the next shot. After the second shot, the counter shows Shots 2/10 and Hits 1, with the island's edge showing an increased dent. Each shot yields both counter results and field effects to observe, suitable for those who prefer to watch impact points before adjusting their aim for the next shot.
The floating island scene features green grass and terraced slopes, with the terrain shape clearly readable. The orange player model and pink target stand out distinctly against the background. As holes increase, players can track changes in the terrain without relying solely on numerical indicators.

Weapons and skills have cooldowns.
Cat Core allows players to choose between firing Paw Shell or Spin Shell. After using Spin Shell, the weapon button displays a cooldown period before it can be used again. Pressing the Q button summons PAW BOOST, showing an ATK↑ status above the character model and a cooldown timer on the skill button. These details add strategic planning elements to each turn, requiring players to consider not only aiming at targets but also which weapons and skills are ready for use.

MEKARA's standout feature is its bullet trajectory adjustment on a field that reshapes based on shots fired. The training mode offers targets and counters to make control understanding straightforward. The poster notes the game is still in a trial version, so systems and balance may change during development.
Source: MEKARA introduction post by Joke Anuwat Chaivichian · Game website | Screenshot from a trial play by GameSlash |
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