
Pixéloton
By Arnut Phuengtrakoon
A card-based cycling strategy game about managing three riders, choosing roles and timing when to lead, draft or sprint, currently available for testing and balance feedback.
Pixéloton is a card-based cycling strategy game shared for testing by Arnut Phuengtrakoon in AI Game Dev Thailand. Players manage three riders, deciding when to lead, draft to conserve energy, and save strength for a finishing sprint. Success depends on team positioning as well as remaining stamina.
Build a team from four rider classes
The creator describes four classes: Sprinter for the finish, Climber for uphill sections, Puncheur for attacks on hills, and Domestique for pulling, shielding teammates from wind and setting up their finish. Building a three-rider team means choosing complementary roles rather than selecting only fast finishers.
Combine cards with positioning
The creator's gameplay image shows individual rider panels with energy, lane selection and commands to lead, draft or ease off, alongside cards such as Steady climb, Hold wheel and Lead-out. The post emphasizes sheltering from wind, sending a teammate to pull and timing attacks. This overview is based on the creator's post and image, not a GameSlash playtest.
Before opening the game
On 20 October 2026, the game link reached a form requesting a player ID and in-game name, stating that the same identity is used for solo and online play. We stopped before submitting that form, so starting an actual race remains unverified. The creator recommends PC because the mobile interface is still difficult to use, and notes that the server may not run 24 hours a day. Rider and card balance is still being adjusted.
Cover credit: Arnut Phuengtrakoon — creator-published Pixéloton gameplay image accompanying the testing invitation, showing the rider team and cards in hand. This is not a GameSlash gameplay capture.
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