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Raid Together’s Battle class panel showing a level-one Berserker, base stats and the Life tab
RPG

Raid Together: Class choices in an unfinished city

By Bell Polpanu

A look at Raid Together’s opening: working class selection and base stats in unfinished Augusta, with the creator’s life-skill claims kept separate from tested features.

Raid Together is a browser RPG by Bell Polpanu with separate Battle and Life class tabs. Its opening area allows movement and class selection, although Augusta displays a notice that the city is still under construction. The accessible opening is useful for inspecting the class system, but it leaves much of the game unassessed.

Class choices and base stats in one panel

The Battle menu lists six classes: Novice, Berserker, Duelist, Firemage, Paladin and Archer. Each class panel shows level, EXP and the base stats POW, AGI, VIT and LUK, alongside a class-change confirmation button. Switching from Novice to Berserker worked: the class label on the main screen and all five skill icons changed, making the selection’s immediate effect easy to see.

Raid Together’s Battle class panel showing a level-one Berserker, base stats and the Life tab
Gameplay capture by GameSlash · Creator: Bell Polpanu

The lesson explains that classes have separate levels, EXP and base stats, and can be switched in town. Keeping those details beside the class choices makes the menu easy to inspect. Berserker’s description mentions axe spins and heavy attacks against nearby enemies, but there is not enough combat evidence to assess damage, skill timing or differences between classes.

An unfinished starting city

The tested entry route opens a separate SpacetimeDB window after Start. Anonymous login and a character name were enough to enter without using a personal account. The opening begins in Augusta as a level-one Novice, with an option to skip the tutorial. Holding D moved both the character and camera to the right.

A Berserker in Raid Together’s Augusta, with Thai text stating that the city is under construction and unfinished
Gameplay capture by GameSlash · Creator: Bell Polpanu

The main screen includes a minimap, quest tracker, chat panel and skill bar. First Step sets a target of 20 Slimes, but no enemy kills were verified. Large construction text explicitly identifies the city as unfinished. The screenshot shows the starting area accessible during this test; it does not establish the state of other areas.

Life skills and what remains untested

The class menu includes a Life tab. In the creator’s post, mining, woodcutting and fishing are described as alternatives to farming monsters, with materials also used for house building. These activities were not tested, so their steps, progression and relationship to the class system remain unassessed.

The opening’s clearest strengths are a working class selector and a panel that makes base stats easy to compare. Combat, leveling and playing with other people need further testing. The cloud browser used for this check displayed roughly 2 to 5 FPS, which is not enough to judge performance on typical devices. Anyone trying the current opening should be aware that Augusta is still unfinished.

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