
Simclone: Autonomous Clone World
By Tanakrit Sukaram
A simulated-world prototype where clones live and communities run autonomously. Track food, wood, stone, population, crafting, markets, and story logs.
Tanakrit Sukaram's Simclone is a simulated world where clones live and communities run autonomously. Players track population and resources through the community interface. The checked game page lists version 0.5.0.
Check which direction the community is growing.
The screen displays world time, food, wood, stone, and population versus housing, along with stop and speed adjustment buttons at 1×, 2×, or 5×. Separate menus for observation, world systems, crafting, market, population, and stories reveal that the prototype is interested in both resources and the lives of people in the same area.
On October 9, 2026, GameSlash opened a new world and saw six inhabitants gather resources, craft, and change jobs. Nira's details showed satiety, energy, health, and woodcutting. This test did not cover the market, adventures, or growth across generations.

The creator describes the design of professions such as miners, merchants, and adventurers, as well as buildings, items, monsters, and character thinking systems. These details represent the direction the creator is developing; they should not be interpreted as every system being fully complete.
Still a world in the making
The game runs via GitHub Pages and requires JavaScript to be enabled. It is suitable for those interested in tracking the evolution of a simulated world and observing the development of clones. The creator explicitly states that development will continue, so it should be viewed as an experimental project open for viewing progress.
Creators and Origins
This game is hosted on its creator’s website. gameslash collects information and links to help you discover games.
View source