
Slime Meadow
By โนโน่
A side-view RPG with quests, automatic routing and character progression. We tried attacks and Power Strike, reached level two and inspected the adventure guide.
Take a quest in town, then meet slimes across layered platforms. Slime Meadow is a side-view RPG with attack buttons, skills and goal-tracking panels. Our opening session took us from Leafwood Town to Slime Field and level two.

Accept a quest and try field combat
GameSlash started a new character, accepted Elder Rowan’s request for 15 slime jellies and used automatic quest routing to reach Slime Field. Combat and loot brought the character to level two, with 3/15 quest items and 26/43 EXP.
We also pressed attack and Power Strike manually, observing MP decrease after the skill. The progression panel confirmed five monsters defeated, but the jelly quest remained unfinished. This was an opening session rather than a completed introductory quest line.

Goals to check after leveling up
The adventure guide lists job-change milestones at levels 8, 30, 60 and 100 alongside nearer-term goals. The character menu separates equipment, stats, skills and fashion, showing where to return for character management.
The creator’s post describes portrait and landscape support and an offline bot. Our session used a landscape browser view; we did not test the offline bot or play with other people. The opening offers a way to try its quest flow and early progression.
This game is hosted on its creator’s website. gameslash collects information and links to help you discover games.
View source