
TEGENDGER (Robot Demo)
By Suwat Chanpharm
Enter a Bangkok street beside a curry-rice shop and follow a hero-coin transformation objective in Suwat Chanpharm’s AI-assisted action demo, developed from a robot art-toy design.
A curry-rice shop, red plastic stools and a pavement lined with shophouses form the opening scene we entered in TEGENDGER, Suwat Chanpharm’s action demo. CHAWEE stands in the Bangkok stage beneath an instruction to collect a Hero Coin and transform. This hero-and-robot premise begins on a recognisably Thai street rather than in a futuristic laboratory.

Start human, then seek a transformation coin
Our demo entry showed five heroes on the selection screen and Stage 1, Bangkok. Pressing the displayed Space command entered the mission as CHAWEE, a preset character name. The interface includes HP, an enemy counter and Medal slots; the bottom legend assigns left/right arrows to movement and W to jumping.
The creator describes dodging enemies called กีกี้ before collecting a transformation coin, borrowing that opening rhythm from hero shows. The Hero Coin banner makes the immediate objective clear. Our test confirms stage entry and the starting interface; it did not reach transformation or robot combat.
From an art-toy design to a playable demo
Suwat Chanpharm says the project began with a robot design intended as an art toy. He made the demo to explore how far AI could assist game development. His update describes an aircraft-combat minigame, stage selection beneath the hero choices and a Sukhothai stage. These are creator-reported features, not stages we completed.
The demo is hosted on the creator’s website. The browser page is titled SentaiGame, while TEGENDGER follows the submitted name and demo address. It offers a browser-based introduction to the hero designs, Thai setting and coin-led transformation concept.
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