Testing and debugging
ImGui for Unreal Engine
By VesCodes
Build debug windows in Unreal Editor, PIE and remote sessions using Dear ImGui; useful for live AI inspection and dedicated-server tools.
Clone into Plugins, reference ImGui in Build.cs and include imgui.h. Before drawing, create and validate ImGui::FScopedContext, then call UI functions such as ShowDemoWindow. Output is dockable debug windows. Remote drawing uses Source/ThirdParty/NetImGuiServer; scope each draw call to the correct session context.
GameSlash reviewed the developer documentation but has not installed or runtime-tested this tool.