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Testing and debugging

ImGui for Unreal Engine

By VesCodes

Build debug windows in Unreal Editor, PIE and remote sessions using Dear ImGui; useful for live AI inspection and dedicated-server tools.

repo

Clone into Plugins, reference ImGui in Build.cs and include imgui.h. Before drawing, create and validate ImGui::FScopedContext, then call UI functions such as ShowDemoWindow. Output is dockable debug windows. Remote drawing uses Source/ThirdParty/NetImGuiServer; scope each draw call to the correct session context.

GameSlash reviewed the developer documentation but has not installed or runtime-tested this tool.

https://github.com/VesCodes/ImGui

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