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Godot MCP (Coding-Solo)

By Coding-Solo

An MCP server for launching Godot, running projects, reading debug output and basic scene operations through the CLI, without an editor add-on.

mcp

Start: With Godot and Node.js 18+, configure npx @coding-solo/godot-mcp and GODOT_PATH if needed; check get_godot_version and run a small scene.

Use case: Let an agent inspect runtime errors and start/stop projects without manually copying logs.

Limits: Not a complete autonomous playtester; UID tools require Godot 4.4+, and project/editor compatibility still needs local verification.

GameSlash reviewed the developer documentation but has not installed or runtime-tested this tool.

https://github.com/Coding-Solo/godot-mcp

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