GAI
By GameSlash
A Godot desktop coding agent with a visual editor for repeatable audio, image and video processing.
GAI combines an AI coding assistant with a node-based workflow editor. The assistant can inspect and edit project files, run commands and tests, and restore checkpoints. Workflows can batch-process assets, such as converting audio, trimming silence and normalizing volume.
How to use Open the project in Godot 4.6 or a compatible version, configure an OpenAI-compatible provider, and install the dependencies for the skills you need. Try a small project or asset batch first and inspect the results.
Limits This is a locally configured developer tool, not a one-prompt game generator. API charges and runtime requirements depend on your setup. A successful test log does not replace checking the game or listening to processed audio. Back up project files before allowing an agent to edit them.
Official code and setup: https://github.com/godot-fun/gai