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PicoBerry

By GameSlash

AI 3D-model workspace for text/image generation, model editing, rigging and animation preparation before game-engine import.

PicoBerry brings AI 3D generation and asset preparation into one workspace. Creators choose a generation engine and work from text or an image, then continue with remeshing, texturing or animation.

Choose an engine, provide a prompt or image, inspect the result and prepare the model for export. Available formats include GLB, FBX, OBJ and STL; GLB/FBX can carry textures and animation. Segmentation supports editing and exporting individual parts.

Credits and features depend on the plan and engine. Public free models use CC BY 4.0, requiring attribution and identification of changes. Private work and some capabilities need a paid plan; check each model's terms before use. Animated models cannot be segmented. PB Animation supports quadruped rigs, but animal motions are not available in the October 31, 2026 update.

FAQ · Release notes · Segmentation · Pricing · Community policy

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