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3D models

Three.js Lab Skills

By GameSlash

A coding-agent workflow for reference-driven geometry and browser-based motion review.

Use reference images and a coding agent to author geometry with Three.js or a connected Blender setup, then review motion and interaction in Three.js.

Requires Node.js 22+, npm, Git and an agent with local file and shell access. Blender needs its connected addon; the documentation does not verify live generation without that connection. Keep behavior code alongside GLB exports.

Code is GPL-3.0. Existing gallery models retain their own licenses and are not proof of AI-generated results. Inspect geometry, performance and asset rights before engine integration.

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