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The player and skeleton enemies in Wood Gate Beyond’s gold-stone dungeon
Action

Wood Gate Beyond

By Tuma Kuipadit

A pixel-art dungeon adventure with a wooden sword, monster arenas and equipment to discover before moving through the next portal.

Wood Gate Beyond is a pixel-art browser dungeon action game. Begin with a wooden sword, explore approaches themed around caves, castles and tombs, then enter a combat arena. The guide sets the goal: defeat every monster, then take a portal to a harder dungeon.

The player and skeleton enemies in Wood Gate Beyond’s gold-stone dungeon
Screenshot by GameSlash from Wood Gate Beyond by Tuma Kuipadit — the player faces skeletons in the dungeon corridors

Tuma Kuipadit says the game was created with Opus 5.5 and PixelLab. Its menus offer Thai and English, three difficulty levels and a start that asks for a player name.

Early combat combines positioning with close-range attacks. Arrow keys move the character and a red on-screen button attacks; the guide also describes an on-screen joystick, with a pause control available during a run.

A merchant and the abandoned-tomb entrance in Wood Gate Beyond
Screenshot by GameSlash from Wood Gate Beyond by Tuma Kuipadit — the tomb approach places a merchant near the gate into combat

HP and hearts have different roles. According to the guide, losing all HP costs one heart and restores health; the run ends when all hearts are gone. Monsters may drop weapons, armor, coins and skill orbs, while the merchant outside the dungeon sells potions for in-game coins.

The game says player names appear on its leaderboard, so a pseudonym is an option. Starting is free, with optional reserve-heart purchases through creator-support channels; the page says these are tied to the browser used.

This first look covers early combat; stage completion, equipment and additional skill details are drawn from the game’s guide.

Play and read more on the game page and in the source post

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