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Adobe MAX Sneaks previews AI world exploration and character auditions for game preproduction

By GameSlash

November 11 demos show Sight Span exploring 3D views from one picture and Screen Test interviewing a fictional character, though neither is publicly available.

Adobe MAXAI Game DevelopmentWorld BuildingCharacter DesignConcept Art

Adobe used its November 11, 2026 MAX Sneaks presentation to preview two different AI research projects relevant to game preproduction: Project Sight Span, which generates a navigable space from a single image, and Project Screen Test, which lets creators develop a fictional character through real-time conversation and an audition-style video. Neither was announced as a generally available game-development tool.

Adobe Labs official Project Sight Span teaser showing three crops and viewpoints of Vermeer's The Milkmaid painting against a blue and burgundy background.
Official teaser image: Adobe Labs, Project Sight Span.

Project Sight Span: find camera angles beyond one concept painting

According to the Adobe Labs technical explanation, the prototype first infers a lightweight 3D scene, targeted at roughly 10 to 20 seconds for interactive exploration, then uses another image-generation step to render the final chosen view. Adobe demonstrates changing the camera to compose shots outside the source image. For a small game team, this suggests faster visual exploration of environment concepts, storyboards and cutscene staging before building a production scene.

An important distinction: the demonstration generates explorable views and new images or camera-controlled video, but Adobe has not announced that it exports a game-ready mesh or playable Unity/Unreal/Godot level. Treat its output as concept and previs reference, not verified in-engine 3D assets.

Project Screen Test: interview a fictional character before making scenes

The second research preview uses conversations to build an AI character's voice, motivations and personality profile before generating audition-style video. Adobe explicitly names game design as a possible use case: prototyping the personality and dialogue behavior of characters before a studio invests in full development.

Adobe Labs official Project Screen Test teaser featuring a green alien character with a personality workshop panel and fields for wants, fears and flaws.
Official teaser image: Adobe Labs, Project Screen Test.

This is character previsualization rather than proof that Screen Test provides a runtime AI NPC, engine integration or shipping dialogue system. The official Screen Test project page describes the prototype and offers notification when it becomes available for experimentation.

Release status and why this is news

The November 11 MAX Sneaks announcement includes 10 research demonstrations. Adobe Labs' Playground currently lets users try other experiments, such as Deep Brush and Hands On, but Sight Span and Screen Test are not listed as immediately accessible there. Adobe has made no commitment to public release date, pricing or game-engine export support. GameSlash previously reported separate Adobe MAX MCP integration news; this story covers two newly demonstrated research concepts, not the same product update.

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