Kimi introduces AI agent workflow for Unity, Unreal and Blender game teams
By GameSlash
Kimi presents a workflow for playable prototypes, existing projects and art assets in game development tools.
Kimi has introduced an AI agent workflow for game teams, connecting Kimi Code and Kimi Work with Unity, Unreal Engine and Blender to help prototype, modify projects and create visual assets. IT之家 reported the announcement on November 2, 2026.

Kimi says its model interprets the brief while agents handle code and multi-step work across files. Teams can continue to edit and review the delivered work.

The company's examples include building a playable prototype in Godot, arranging and editing assets in Blender, and connecting Kimi to Tuanjie Codely Agent for engine operations.
These are Kimi's demonstrations and claims. Developers still need to review quality, compatibility and access conditions before using the workflow.
Read the announcement from Kimi