EdenLive
By GameSlash
Experiment with AI-rendered scenes guided by reference video, an initial frame and text, while keeping interaction rules in the host application.
What it helps with
Guide AI scene rendering with reference video, an initial frame and text while keeping interaction state and rules in the upstream application. It is useful for experimenting with presentation without handing game logic to an image model.
Ways to use it
Start with the VAST-AI documentation and model cards, then choose the components and pipeline for the experiment. The project offers 5B and 14B components; check each component’s requirements before installation.
Limitations
This is a rendering-research workflow, not a complete game engine. Licenses vary by component: the workbench’s FLUX first-frame component is limited to non-commercial, non-production use. Video pipelines do not load it but still have other terms. Developer-reported performance is not a GameSlash benchmark.
Illustrations

