Mocai
By GameSlash
Turn movement videos into 3D animation, export FBX, GLB, BVH or USD, and retarget to supported rigs.
What it helps with
Turn filmed movement into animation without a capture suit. Export FBX, GLB, BVH and USD, with retarget options for Mixamo, UE5 Manny and MetaHuman.
Ways to use it
Use Mocai with footage you have permission to upload. A CLI or supported desktop agent can upload batches and save results. A chat connector can inspect existing takes and export links but cannot open local folders. Processing still runs on Mocai and consumes account allowance.
Limitations
The optional T-pose or A-pose places a reference at frame 0 and starts motion at frame 1 for skeleton exports and retargets, not keypoint JSON/CSV or usd-mesh. The native rig has 127 joints; 70 refers to tracked keypoints. Check timing, proportions and movement after engine import.
Illustrations

