Back to Tools
3D models

Realtime Mesh Component Core

By TriAxis Games

Create procedural Unreal geometry from mesh streams and sections, with LOD and collision support.

tool

Follow the current Quick Start: derive an actor from ARealtimeMeshActor, initialize URealtimeMeshSimple, add vertices and a triangle to FRealtimeMeshStreamSet, configure a material slot and create a section group. Begin with this small mesh before adding collision or LODs. Core is MIT licensed; compare the separate Pro feature list before selecting an edition.

Sources: https://triaxis.games/realtime-mesh/ · https://triaxis.games/realtime-mesh/docs/quickstart/

View source