3D models
Realtime Mesh Component Core
By TriAxis Games
Create procedural Unreal geometry from mesh streams and sections, with LOD and collision support.
Follow the current Quick Start: derive an actor from ARealtimeMeshActor, initialize URealtimeMeshSimple, add vertices and a triangle to FRealtimeMeshStreamSet, configure a material slot and create a section group. Begin with this small mesh before adding collision or LODs. Core is MIT licensed; compare the separate Pro feature list before selecting an edition.
Sources: https://triaxis.games/realtime-mesh/ · https://triaxis.games/realtime-mesh/docs/quickstart/