CCORE opens its 3D Coder weights and 4,146-scene training dataset
By GameSlash
The October 29 release pairs a Three.js coding model with editable scene examples and rendered references for studying AI-assisted 3D creation.
CCORE released full FP16 weights, a technical report and the training dataset for Qwen3.5-4B-3D-Coder on October 29, 2026. The independent model is designed to write Three.js scenes, giving game creators a way to inspect how prompts become editable 3D code.

4,146 scenes with code and visual references
The Three.js 3D Scenes dataset contains 3,933 training examples and 213 validation examples. Each includes a prompt and complete HTML/JavaScript response. An optional previews subset supplies matching rendered images. The publisher says the code was generated with MiniMax M3.1 Flash.

What game developers can use it for
Creators can compare a scene’s prompt, code and appearance, or use the dataset for training and evaluation. Its 1–10 complexity labels are annotations, not performance scores. A single preview also cannot demonstrate animation or interaction.
The model is an independent Qwen3.5-4B fine-tune. FP16 and GGUF downloads are available; the model card warns that LM Studio users should disable multi-token prediction. Check generated code before incorporating it into a game.
Model and release notes · Dataset, examples and reuse terms.