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CCORE opens its 3D Coder weights and 4,146-scene training dataset

By GameSlash

The October 29 release pairs a Three.js coding model with editable scene examples and rendered references for studying AI-assisted 3D creation.

CCORE released full FP16 weights, a technical report and the training dataset for Qwen3.5-4B-3D-Coder on October 29, 2026. The independent model is designed to write Three.js scenes, giving game creators a way to inspect how prompts become editable 3D code.

Official CCORE dataset reference showing a voxel dragonrider aerie on a coastal rock with wooden stairs
Image: © 2026 CCORE, MIT License. Dragonrider Aerie, scene-000013: an unchanged rendered training reference, not a model benchmark result.

4,146 scenes with code and visual references

The Three.js 3D Scenes dataset contains 3,933 training examples and 213 validation examples. Each includes a prompt and complete HTML/JavaScript response. An optional previews subset supplies matching rendered images. The publisher says the code was generated with MiniMax M3.1 Flash.

Official CCORE dataset reference showing a canal lock, overflow weir, boats and water-level controls
Image: © 2026 CCORE, MIT License. Canal Lock and Weir, scene-000597: an unchanged rendered training reference.

What game developers can use it for

Creators can compare a scene’s prompt, code and appearance, or use the dataset for training and evaluation. Its 1–10 complexity labels are annotations, not performance scores. A single preview also cannot demonstrate animation or interaction.

The model is an independent Qwen3.5-4B fine-tune. FP16 and GGUF downloads are available; the model card warns that LM Studio users should disable multi-token prediction. Check generated code before incorporating it into a game.

Model and release notes · Dataset, examples and reuse terms.

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