Game testing
Unreal Engine: Network Emulation
By Epic Games
Simulate Unreal multiplayer latency and packet loss instead of testing only ideal connectivity.

Use it for: Shooting, pickups and state mismatches hidden by ideal local connections.
Start: 1) Open Edit > Editor Preferences > Level Editor > Play > Multiplayer Options. 2) Enable Network Emulation. 3) Try Average/Bad profiles and record the settings.

Try checking: Compare server and client behavior for repeated or missing outcomes; disable emulation after testing.
Limits: Emulation does not replace all real-network testing. PktLag cannot be combined with PktOrder. Vary conditions systematically.
Source: Official guide