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Animation

ozz-animation

By Guillaume Blanc

Engine-agnostic C++ skeletal-animation library with playback/blending and glTF/FBX conversion tools for custom animation runtimes.

repo

Start: Follow the CMake build guide, then use gltf2ozz or fbx2ozz with --file to convert skeletons and clips into .ozz data. Load that data for runtime sampling and blending, and connect the resulting poses to your game.

Limits: This is an animation library, not a complete rendering engine. The FBX toolchain requires Autodesk FBX SDK. MIT licensed; no build or conversion was tested in this review.

Sources: https://guillaumeblanc.github.io/ozz-animation/documentation/build/ · https://guillaumeblanc.github.io/ozz-animation/documentation/toolset/

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