FastNoise Lite
By Auburn / contributors
Generate procedural 2D/3D noise with seed, frequency, fractal and domain-warp controls. This starting workflow uses the Rust package.
Use the Rust package fastnoise-lite 1.1.1. Construct FastNoiseLite with a seed, adjust its noise type and frequency, then sample coordinates with get_noise_2d or get_noise_3d. Apply domain_warp_2d or domain_warp_3d before sampling when needed. Use the numeric results as input for terrain or other procedural systems.
Scope: Rust API documentation and registry publisher metadata were checked on 2026-10-23 UTC. No package was installed or executed. Other language ports, preview-app exports and engine integration were not verified in this review.
References: https://docs.rs/crate/fastnoise-lite/latest https://docs.rs/fastnoise-lite/1.1.1/fastnoise_lite/struct.FastNoiseLite.html