Terrain3D
By TokisanGames
Sculpt and texture Godot terrain, place foliage meshes and import heightmap data for editable outdoor levels.
Start: Install from AssetLib, enable Terrain3D in Plugins and run demo/Demo.tscn with F6.
Build a scene: Add a Terrain3D node and choose an empty Data Directory. Allocate ground with the Region Tool before sculpting or painting. Different maps need separate data directories.
Limits: Terrain3D 1.0.2 lists Godot 4.4–4.6 support; use 1.0.0 for Godot 4.3. Check export-platform and renderer support, particularly the highly experimental WebGL target, and follow the documented data-upgrade path.
Documentation and sources: https://terrain3d.readthedocs.io/en/stable/docs/installation.html · https://terrain3d.readthedocs.io/en/stable/docs/user_interface.html · https://terrain3d.readthedocs.io/en/stable/docs/import_export.html · https://terrain3d.readthedocs.io/en/stable/docs/platforms.html