Game publishing and platforms
Unreal Engine: Packaging Projects
By Epic Games
Understand Unreal build, cook and package stages before distributing a test build.

Use it for: Playtests and problems that appear only outside the editor.
Start: 1) Choose a target and build configuration. 2) Follow Let’s Package a Project and platform prerequisites. 3) Package and launch outside the editor.

Try checking: Test from a clean folder or machine; check the first map, runtime-loaded assets and required distribution files.
Limits: Some platforms require extra SDKs or components. Epic says console packaging needs an engine source build, unlike the precompiled Launcher workflow.
Source: Official guide