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Levels and maps

SuperTiled2Unity

By Sean Barton

Import Tiled maps as Unity prefabs and update them through Scripted Importers when maps are saved, for a Tiled-based 2D workflow.

repo

Start: Download from the creator. For 2.x, extract the Package Manager package into the project’s Packages folder; do not leave it as an unopened ZIP.

Try: Keep Tiled assets in your Unity project and place the generated map prefab in a scene. Saving the map triggers reimport. Prefab Replacements or Custom Importers can apply gameplay objects as part of every import.

Limits: Custom Importers require deterministic code. Downloads include separate legacy packages for Unity 2020.2 and 2018.2. Read the Docs is an older manual; consult the creator’s package notes for current installation.

Documentation and sources: https://supertiled2unity.readthedocs.io/en/latest/index.html · https://supertiled2unity.readthedocs.io/en/latest/manual/extending-the-importer.html · https://seanba.itch.io/supertiled2unity · https://seanba.itch.io/supertiled2unity/devlog/577645/super-tiled2unity-200 · https://seanba.itch.io/supertiled2unity/comments?after=67

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