SuperTiled2Unity
By Sean Barton
Import Tiled maps as Unity prefabs and update them through Scripted Importers when maps are saved, for a Tiled-based 2D workflow.
Start: Download from the creator. For 2.x, extract the Package Manager package into the project’s Packages folder; do not leave it as an unopened ZIP.
Try: Keep Tiled assets in your Unity project and place the generated map prefab in a scene. Saving the map triggers reimport. Prefab Replacements or Custom Importers can apply gameplay objects as part of every import.
Limits: Custom Importers require deterministic code. Downloads include separate legacy packages for Unity 2020.2 and 2018.2. Read the Docs is an older manual; consult the creator’s package notes for current installation.
Documentation and sources: https://supertiled2unity.readthedocs.io/en/latest/index.html · https://supertiled2unity.readthedocs.io/en/latest/manual/extending-the-importer.html · https://seanba.itch.io/supertiled2unity · https://seanba.itch.io/supertiled2unity/devlog/577645/super-tiled2unity-200 · https://seanba.itch.io/supertiled2unity/comments?after=67