Epic plans AI-training EULA changes: what Unreal game creators should watch
By GameSlash
Tim Sweeney has outlined a proposed licensing change. The current Unreal EULA still has specific AI restrictions; game rights remain a separate question.

Epic is working to remove AI-training restrictions on Unreal Engine and MetaHuman outputs, according to Tim Sweeney's statement reported by Game Developer on October 27. He also said individual developers can set their own game terms. This is a plan, not a revised license already in force.
What the current agreement actually restricts
The current Unreal EULA, section 6(e), restricts training on Licensed Technology, including engine code and Epic-provided examples and starter content. It separately restricts MetaHuman characters and animation curves, including rendered output crafted to replicate MetaHuman functionality. It should not be summarized as a blanket ban on every image or work made with Unreal.

For teams building AI-assisted asset workflows or training datasets, the distinction matters: an engine license and rights to a game's content are different questions. Sweeney's reported proposal is not permission to reuse another studio's characters or footage.
A practical check before changing your workflow
Track the official EULA and its change log, alongside the licenses for your own assets and any third-party material. Keep source and permission records. The announced intention alone is not a reason to assume a new training permission; the final wording and its scope still matter.