Phantom Camera
By ramokz
A Godot 4 camera addon for 2D and 3D target following, group framing and priority-based camera transitions.
Start: Find Phantom Camera in Godot AssetLib, install it and enable it under Project Settings → Plugins.
Try: Add Camera2D or Camera3D, place a PhantomCameraHost under that camera, and add at least one matching PhantomCamera2D or PhantomCamera3D. Configure the follow target and use priority to select camera positions.
Examples: Explore addons/phantom_camera/examples/example_scenes before adapting a setup to your scene. The documentation separates 3D Look At modes from the 2D feature set.
Documentation and sources: https://phantom-camera.dev/ · https://phantom-camera.dev/overview/installation · https://phantom-camera.dev/overview/scene-requirements · https://phantom-camera.dev/overview/what-is-this