3D models
glTFRuntime
By Roberto De Ioris
Load glTF/GLB assets at runtime in Unreal, including meshes, animations and materials, from files or HTTP.
Choose a compatible package from the developer listing. Try a small glTF asset and inspect its meshes, materials and animations before testing a packaged build. The plugin exposes Blueprint and C++ functionality and supports loading after packaging. Distinguish storefront package terms from the source-code license.
Sources: https://www.fab.com/listings/d7f0dd66-e13e-40fc-80b7-d6c4c150929e