Coding
Boss Room
By Unity Technologies
A Unity co-op sample using Netcode for GameObjects to demonstrate abilities, replicated objects and latency masking.
Start from Unity’s sample page and choose a release compatible with your editor. Follow an ability from input through RPCs and replicated results before adapting the pattern. The sample also integrates Relay, Lobby and Authentication, so test gameplay logic separately from online-service configuration. Use the chosen release’s requirements rather than an older minimum-editor statement on the overview page.