TianGong Engine outlines an AI-agent-centered game development workflow
By GameSlash
A Chinese report describes agent-driven scene and asset creation with CLI and MCP support.
Zao Hua Workshop (造化工坊) has introduced TianGong Engine, a game engine designed to put AI agents into development workflows from scene and asset creation to verification and publishing, Chinese games outlet 17173 reported on November 3, 2026.

The report describes a workflow combining natural-language conversation with scene imports and procedural assets organized so AI can read and modify them. It mentions TypeScript and pack.ts as part of that asset workflow.

The accompanying 造化 plugin is described as offering skills to break down tasks, a CLI for project management and previews, and MCP access to platform features. These are descriptions in the report and developer presentation, not independent test results.
Although the report's headline describes the engine as open source, it does not provide a verified source-code repository or license. The terms for reuse therefore remain unconfirmed.
Original report: 17173 / 造化工坊